FUGA

Contemporary Dance & Electroacoustic Performance

FUGA is a contemporary dance and electroacoustic music performance that explores utopian ideas within electronic sound and choreography. The piece was developed as a dialogue between body movement and live electronic improvisation, using the Moog Matriarch, SuperCollider, and live sampling to build a responsive sonic environment structured around the dancer's actions.

The work premiered at the IX edition of the Migrats Dansa cycle at the Centre del Carme Cultura Contemporània, organized by the Consorci de Museus de la Comunitat Valenciana and Espai Inestable. Within this context, FUGA was presented alongside emerging contemporary dance works, contributing to a program focused on young choreographers and interdisciplinary experimentation.

{Embrace ERRØR}.code(party) / Sonido Futuro

Live Coding Performance — Círculo de Bellas Artes

Experimental electronic / noise live performance presented as part of the closing concert lineup for Sonido Futuro at the Círculo de Bellas Artes, alongside cute::wire.

The performance was structured as a free improvisation guided by a broader macro-compositional form, combining live coding, modular synthesis, granular processing, noise textures, and processed voice. The set was developed through a hybrid performance system built around SuperCollider, Hydra live visuals, and the Moog Matriarch.

A central aspect of the performance involved a bidirectional MIDI feedback system between SuperCollider and the synthesizer. The Moog Matriarch continuously sent MIDI information to SuperCollider while simultaneously receiving MIDI data generated and processed in real time by the software environment, creating an evolving feedback relationship between live performance, algorithmic processes, and analog synthesis. This system allowed the sonic structure to emerge dynamically through interaction between performer, code, and instrument.

The performance also incorporated granular synthesis techniques, live audiovisual coding with Hydra, and processed human voice manipulated through external effects pedals. Across the set, layers of noise, unstable textures, harmonic fragments, and gestural improvisation were combined into an evolving electroacoustic environment balancing algorithmic behavior with real-time performative control.